Large City: Ckÿph Yächrx Häd

Ckÿph Yächrx Häd

Ckÿph Yächrx Häd
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceSharbiz Province
Sub ProvenceEhshdän Hold
RegionYiz-zmep Woodlands
Founded954
Community LeaderKing Zachwafyul̄ Reblåz
Area268 km2 (107 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3412 m (11194 ft)
Average Yearly Precipitation211 cm/y (83 in/y)
Population63191
Population Density235 people per km2 (590 people per mi2)
Town AuraTruename Magic
Naming
Native nameCkÿph Yächrx Häd
Pronunciation/ˈrɪvə/ /həd/
Direct Translation[Propername] [star; celebrity]
Translation[Not Yet Translated]

Ckÿph Yächrx Häd (/ˈrɪvə/ /həd/ [Propername] [star; celebrity]) is a subtropical Large City located in Ehshdän Hold, Sharbiz Province, within the United Kingdom of Undermountain.

The name Ckÿph Yächrx Häd is derived from the Dwarven language, as Ckÿph Yächrx Häd was founded by Colleen Zehndtubckexu, who was culturaly Dwarvern.

Climate

Ckÿph Yächrx Häd has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Ckÿph Yächrx Häd receives an average of 211 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Ckÿph Yächrx Häd covers an area of nearly 268 km2 (107 mi2), and an average elevation of 3412 m (11194 ft) above sea level.

Overview

Ckÿph Yächrx Häd was founded durring the late 11th century, by Colleen Zehndtubckexu. The establishment of Ckÿph Yächrx Häd was somewhat plagued by a lack of willing colonists, leading to Colleen Zehndtubckexu electing to pay people to resettle in Ckÿph Yächrx Häd.

Ckÿph Yächrx Häd was built using the conventions of Dwarvern durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Yächrx Häd is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ckÿph Yächrx Häd is buildings are arranged arround a network of crampt flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ckÿph Yächrx Häd, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Before you’ve even set foot into the heart of Ckÿph Yächrx Häd, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Ckÿph Yächrx Häd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ckÿph Yächrx Häd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ckÿph Yächrx Häd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Yächrx Häd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Yächrx Häd's parks.

Ckÿph Yächrx Häd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Yächrx Häd.

Ckÿph Yächrx Häd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ckÿph Yächrx Häd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ckÿph Yächrx Häd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ckÿph Yächrx Häd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ckÿph Yächrx Häd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Yächrx Häd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Yächrx Häd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Yächrx Häd's public wards, blessings, and other arcane systems.

Ckÿph Yächrx Häd has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Ckÿph Yächrx Häd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Yächrx Häd's grid is powered by hydrogalvanic generators.

Ckÿph Yächrx Häd's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ckÿph Yächrx Häd has a first rate hospital which caters to anyone in need of long term medical care.

Ckÿph Yächrx Häd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ckÿph Yächrx Häd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Yächrx Häd's natural decorations nor waterways.

Ckÿph Yächrx Häd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ckÿph Yächrx Häd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ckÿph Yächrx Häd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ckÿph Yächrx Häd is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Ckÿph Yächrx Häd might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Ckÿph Yächrx Häd's chapel was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Ckÿph Yächrx Häd there is a constant smell of overcooked presumably ethnic food.

The Marble Snake near Ckÿph Yächrx Häd are known to be quite timid.

Ckÿph Yächrx Häd's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Chronomancy energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 135
  • Farmers: 162
  • Farm Laborer: 315
  • Hunters: 234
  • Milk Maids: 170
  • Ranchers: 80
  • Ranch Hands: 188
  • Shepherds: 185
    • Farmland: 254027 m2
    • Cattle and Similar Creatures: 15797
    • Poultry: 189573
    • Swine: 12638
    • Sheep: 631
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6319

Craftsmen

  • Arms and Toolmakers: 134
  • Blacksmiths: 143
  • Bookbinders: 81
  • Buckle-makers: 82
  • Cabinetmakers: 150
  • Candlemakers: 210
  • Carpenters: 214
  • Clothmakers: 166
  • Coach and Harness Makers: 67
  • Coopers: 166
  • Copper, Brass, Tin, Zinc, and Lead Workers: 84
  • Copyists: 59
  • Cutlers: 52
  • Fabricworkers: 146
  • Farrier: 361
  • Furriers: 40
  • Glassworkers: 210
  • Gunsmiths: 135
  • Harness-Makers: 59
  • Hatters: 122
  • Hosiery Workers: 43
  • Jewelers: 69
  • Leatherwrights: 157
  • Locksmiths: 63
  • Matchstick makers: 101
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 78
  • Paper Workers: 92
  • Plasterers: 83
  • Pursemakers: 105
  • Roofers: 63
  • Ropemakers: 61
  • Rugmakers: 61
  • Saddlers: 119
  • Scabbardmakers: 148
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 58
  • Soap and Tallow Workers: 207
  • Tailors: 361
  • Tanners: 84
  • Upholsterers: 92
  • Watchmakers: 85
  • Weavers: 197
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 83
  • Booksellers: 91
  • Butchers: 175
  • Chandlers: 170
  • Chicken Butchers: 173
  • Entrepreneurs: 64
  • Fine Clothiers: 170
  • Fishmongers: 175
  • Florists: 39
  • Potion Sellers: 112
  • Resellers: 243
  • Spice Merchants: 89
  • Wine-sellers: 126
  • Wheelwright: 103
  • Woodsellers: 61

Service workers

  • Bakers: 351
  • Barbers: 268
  • Coachmen: 85
  • Cooks: 252
  • Doctors: 138
  • Gamekeepers: 97
  • Grooms: 55
  • Hairdressers: 203
  • Healers: 183
  • Housekeepers: 180
  • Housemaids: 351
  • House Stewards: 185
  • Inns: 62
  • Laundry maids: 119
  • Maidservants: 225
  • Nursery Maids: 108
  • Pastrycooks: 225
  • Restaurateur: 252
  • Tavern Keepers: 225

Specialized Laborer

  • Ashworkers: 85
  • Bleachers: 59
  • Chemical Workers: 36
  • Coal Heavers: 121
  • In-Town Couriers: 137
  • Long Haul Couriers: 157
  • Dockyard Workers: 137
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 164
  • Millers: 146
  • Miners: 140
  • Oilmen and Polishers: 103
  • Postmen: 143
  • Pure Finder: 84
  • Skinners: 180
  • Sugar Refiners: 35
  • Tosher: 95
  • Warehousemen: 234
  • Watercarriers: 127
  • Watermen, Bargemen, etc.: 180

Skilled Laborers

  • Accountants: 84
  • Alchemist: 90
  • Clerk: 128
  • Dentists: 63
  • Educators: 178
  • Engineers: 92
  • Gardeners: 60
  • Mages: 46
  • Plumbers: 67
  • Pharmacist: 77
  • Professors: 28
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 58
  • Bankers: 92
  • Civil Clerks: 137
  • Civic Iudex: 73
  • Consultants: 41
  • Exorcist: 134
  • Fixers: 74
  • Kami Clerk: 133
  • Landlords: 120
  • Lawyers: 80
  • Legend Keepers: 108
  • Militia Officers: 486
  • Monks, Monastic: 185
  • Monks, Civic: 203
  • Historian, Oral: 134
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 146
  • Priests: 243
  • Rangers: 83
  • Rat Catchers: 102
  • Scholars: 100
  • Spiritualist: 114
  • Slayers: 36
  • Storytellers: 238
  • Military Officers: 225

Cottage Industries

  • Brewers: 170
  • Comfort Services: 263
  • Enchanters: 70
  • Herbalists: 70
  • Jaminators: 217
  • Needleworkers: 210
  • Potters: 98
  • Preserve Makers: 170
  • Quilters: 89
  • Seamsters: 351
  • Spinners: 191
  • Tinker: 71
  • Weaver: 157

Artists

  • Actors: 64
  • Architects: 24
  • Bards: 100
  • Costumers: 37
  • Dancers: 75
  • Drafters: 41
  • Engravers: 50
  • Fine Furniture Carpenters: 30
  • Glaziers: 64
  • Inlayers: 60
  • Musicians: 180
  • Painters, Art: 33
  • Playwrights: 66
  • Sculptors, Art: 54
  • Wood Carvers: 234
  • Writers: 210

Produce Industries

  • Butter Churners: 197
  • Canners: 180
  • Cheesmakers: 217
  • Ice Merchants: 28
  • Millers: 128
  • Picklers: 107
  • Smokers: 78
  • Stockmakers: 71
  • Tobacconists: 98
  • Tallowmakers: 150

23735 of Ckÿph Yächrx Häd's population work within a Foundational Occupation.

34401 of Ckÿph Yächrx Häd's population do not work in a formal occupation, but do contribute to the local economy. 5055 (8%) are noncontributers.

Points of Interest

POI

History

The the a coat of plates of Abjuration, an a coat of plates imbued with notable amounts of Abjuration energies was created in Ckÿph Yächrx Häd by in time immemorial, reportedly some time during the early 2nd century.

History